Known for its beautiful lake, Aeolus City (named after the Roman God of Storms) benefits from frequent rains during the fall and spring, keeping its land fertile, its water supply clean, and Aeolus Lake full for both people and pokemon to enjoy. It also is used as a skating rink during winters, when the lake freezes over into ice.
It is therefore a great destination spot for Water type trainers who wish to strengthen their aquatic pokemons' skills both on land and in water. Being lush and moist, it is quite the contrast to its nearest neighbors, Mercurio City and Sethio Town.
Aeolis City is also known for holding Beginner level Pokémon contests, Pokémon pampering (to help raise happiness levels for Pokémon like Eevee and Chansey), and Pokémon contest item shops (such as scarfs, Poké-blocks, etc.)
Saturday, December 5, 2009
The Next Gym
Before getting to more 5th Gen Pokemon, we must first get to the 2nd Ohten Gym and its city.
The Rain Dance Gym
Located in Aeolus City, North of Romulus
Led by Gwen, an attractive female clad in a white top and shorts (no imagining wet T-shirt contest *imagines anyway* :D)
Catchphrase: "I'm going to rain on your parade!"
Team: Chinchou; Level 14
Ability: Volt Absorb
Moves: Bubble, Thunderwave, Flail, Supersonic
Dolphlux; Level 16
Ability: Serene Grace
Moves: Headbutt, Aqua Jet, Psychic, Screech
Mareep; Level 15
Ability: Static
Moves: Thundershock, Thunderwave, Growl, Tackle
Marshstomp; Level 17
Ability: Torrent
Moves: Mud-Slap, Water Gun, Mud Shot, Growl
Badge: Drizzle Badge
Extra Reward: a TM18, Rain Dance. "So you can fight in the rain, too!"
The Rain Dance Gym
Located in Aeolus City, North of Romulus
Led by Gwen, an attractive female clad in a white top and shorts (no imagining wet T-shirt contest *imagines anyway* :D)
Catchphrase: "I'm going to rain on your parade!"
Team: Chinchou; Level 14
Ability: Volt Absorb
Moves: Bubble, Thunderwave, Flail, Supersonic
Dolphlux; Level 16
Ability: Serene Grace
Moves: Headbutt, Aqua Jet, Psychic, Screech
Mareep; Level 15
Ability: Static
Moves: Thundershock, Thunderwave, Growl, Tackle
Marshstomp; Level 17
Ability: Torrent
Moves: Mud-Slap, Water Gun, Mud Shot, Growl
Badge: Drizzle Badge
Extra Reward: a TM18, Rain Dance. "So you can fight in the rain, too!"
More 5th Gen Pokemon!
Unithorn, the Unicorn
Grass/Normal
Ability: Leaf Guard or Speed Boost
The once-thought mythical unicorn pokemon of Ohten, Unithorn is said to be faster than any Rapidash. However, because of its type disadvantage, Rapidash is often considered superior nonetheless. But Unithorn is also treasured by poke-poachers for its thorn-like horn, which is as dense as diamond, but shines like gold.
Unithorn's learnset contains such moves as Leaf Blade, Megahorn, and ExtremeSpeed.
Rownin, the Little Samurai
Fighting/Steel
Ability: Deep Cut (like Super Luck, it raises critical hit ratio for all moves)
At 3' 3", Rownin is not very intimidating to large opponents. But its Speed and Physical Atk are more than a match for most. All one can see of Rownin's face underneath its rather bulky helmet is Rownin's eyes, fiery and determined. Its sword appears to be made from a sharpened metal scrap.
When Rownin is holding Spirit Tag after reaching level 20 AND faints while you have an opening in your team, you get:
Spearit, the Fallen Warrior
Ghost/Fighting
Ability: Pressure
Once believed to actually be the ghost of a slain Rownin, Poke-Professors have found that it is really more like the part of Rownin's "fighting spirit" that was knocked out of it when Rownin was knocked out. Many trainers still have a hard time understanding this explanation.
Both Rownin and Spearit have access to moves such as Cross-Chop and Revenge. However, using his "sword", Rownin can use moves like Iron Tail and Metal Claw, much in the way Absur'd can. Spearit uses its ghostly "spear" (really just a metal rod sharpened at one end) to use moves like Horn Attack and Drill Peck. The use of items in place of body parts allows for these two to be very versatile in their fighting styles.
Grass/Normal
Ability: Leaf Guard or Speed Boost
The once-thought mythical unicorn pokemon of Ohten, Unithorn is said to be faster than any Rapidash. However, because of its type disadvantage, Rapidash is often considered superior nonetheless. But Unithorn is also treasured by poke-poachers for its thorn-like horn, which is as dense as diamond, but shines like gold.
Unithorn's learnset contains such moves as Leaf Blade, Megahorn, and ExtremeSpeed.
Rownin, the Little Samurai
Fighting/Steel
Ability: Deep Cut (like Super Luck, it raises critical hit ratio for all moves)
At 3' 3", Rownin is not very intimidating to large opponents. But its Speed and Physical Atk are more than a match for most. All one can see of Rownin's face underneath its rather bulky helmet is Rownin's eyes, fiery and determined. Its sword appears to be made from a sharpened metal scrap.
When Rownin is holding Spirit Tag after reaching level 20 AND faints while you have an opening in your team, you get:
Spearit, the Fallen Warrior
Ghost/Fighting
Ability: Pressure
Once believed to actually be the ghost of a slain Rownin, Poke-Professors have found that it is really more like the part of Rownin's "fighting spirit" that was knocked out of it when Rownin was knocked out. Many trainers still have a hard time understanding this explanation.
Both Rownin and Spearit have access to moves such as Cross-Chop and Revenge. However, using his "sword", Rownin can use moves like Iron Tail and Metal Claw, much in the way Absur'd can. Spearit uses its ghostly "spear" (really just a metal rod sharpened at one end) to use moves like Horn Attack and Drill Peck. The use of items in place of body parts allows for these two to be very versatile in their fighting styles.
New Evolutions
For Luvdisc
Sweetharp
Water
Ability: Swift Swim
Retaining it's heart shape, Sweetharp now has stringy membrane that connect its dorsal and ventral fins. These strings resonate as recognizable musical notes when they are plucked or strummed.
Sweetharp adds more sound moves to its learnset, such as Sing and Perish Song.
For Lunatone
Frosin; Rock/Ice
Ability: Levitate
evolves from Lunatone when it is exposed to Moon Stone at night
For Solrock
Heliore; Rock/Fire
Ability: Levitate
evolves from Solrock when it is exposed to Sun Stone at morning
Frosin and Heliore inherit all the moves from their past forms, but also add much more ice and fire moves, respectively. Frosin is now capable of using Icy Wind and Blizzard, while Heliore can use Overheat and Heat Wave.
Sweetharp
Water
Ability: Swift Swim
Retaining it's heart shape, Sweetharp now has stringy membrane that connect its dorsal and ventral fins. These strings resonate as recognizable musical notes when they are plucked or strummed.
Sweetharp adds more sound moves to its learnset, such as Sing and Perish Song.
For Lunatone
Frosin; Rock/Ice
Ability: Levitate
evolves from Lunatone when it is exposed to Moon Stone at night
For Solrock
Heliore; Rock/Fire
Ability: Levitate
evolves from Solrock when it is exposed to Sun Stone at morning
Frosin and Heliore inherit all the moves from their past forms, but also add much more ice and fire moves, respectively. Frosin is now capable of using Icy Wind and Blizzard, while Heliore can use Overheat and Heat Wave.
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