The Devilish Pokemon
Impush, Fire/Dark
Ability: Pressure or Flame Body
Evolves at level 23
Diablow, Fire/Dark
Ability: Pressure or Flame Body
Specialty: Special Atk
Learnset Summary: Fire staples like Flamethrower and Will-o-wisp and Dark staples like Faint Attack and Taunt are available naturally, along with other moves like Spite, Shadow Ball, Bulk Up, and Revenge.
New Evolutions
Cactulmult; Dark/Grass
Ability: Sand Veil
evolves from Cacturne when Leaf Stone is used
Paraslice; Bug/Grass
Ability: Effect Spore
evolves from Parasect when Leaf Stone is used
Friday, October 23, 2009
More 5th Gen Pokemon!
Names courtesy of CE
The Ice Dragons
Repsicle, Ice/Dragon
Ability: Ice Body or Intimidate
Evolves at Level 25
Iciscale, Ice/Dragon
Ability: Ice Body or Intimidate
Evolves at Level 50
Berlizard, Ice/Dragon
Ability: Ice Body or Intimidate
Specialty: Special Defense
Learnset Summary: take the Bagon/Shelgon/Salamence learnset, and replace the fire moves (like Fire Fang, Flamethrower and Fire Blast) and replace them with Ice Moves (like Ice Fang, Ice Beam, and Blizzard).
The Fire Dragons
Infernewt, Fire/Dragon
Ability: Flame Body or Intimidate
Evolves at Level 26
Infernadile, Fire/Dragon
Ability: Flame Body or Intimidate
Evolves at level 49
Flaragon, Fire/Dragon
Ability: Flame Body or Intimidate
Specialty: Special Atk
Learnset Summary: keep the fire moves in the Bagon/Shelgon/Salamence learnset, and spice it up with moves from the Charizard learnset (Fire Punch, Shadow Claw, Slash). But in exchange, remove any flying/wing moves (Steel Wing, Fly, Air Cutter).
Note: the reason for the differences between the Ice and Fire Dragon learnsets is because of the difference in their body types. Flaragon has arms but no wings, while Berlizard's arms are wings.
The Ice Dragons
Repsicle, Ice/Dragon
Ability: Ice Body or Intimidate
Evolves at Level 25
Iciscale, Ice/Dragon
Ability: Ice Body or Intimidate
Evolves at Level 50
Berlizard, Ice/Dragon
Ability: Ice Body or Intimidate
Specialty: Special Defense
Learnset Summary: take the Bagon/Shelgon/Salamence learnset, and replace the fire moves (like Fire Fang, Flamethrower and Fire Blast) and replace them with Ice Moves (like Ice Fang, Ice Beam, and Blizzard).
The Fire Dragons
Infernewt, Fire/Dragon
Ability: Flame Body or Intimidate
Evolves at Level 26
Infernadile, Fire/Dragon
Ability: Flame Body or Intimidate
Evolves at level 49
Flaragon, Fire/Dragon
Ability: Flame Body or Intimidate
Specialty: Special Atk
Learnset Summary: keep the fire moves in the Bagon/Shelgon/Salamence learnset, and spice it up with moves from the Charizard learnset (Fire Punch, Shadow Claw, Slash). But in exchange, remove any flying/wing moves (Steel Wing, Fly, Air Cutter).
Note: the reason for the differences between the Ice and Fire Dragon learnsets is because of the difference in their body types. Flaragon has arms but no wings, while Berlizard's arms are wings.
More 5th Gen Pokemon!
The Lion Pokemon
Liocub, Normal/Fire
Ability: Rivalry or Pressure
Evolves at level 18, and branches off based on gender
Specialty: Well-rounded
Learnset Summary: Similar to Vulpix or Growlithe; decent, but must evolve to get better
Female: Leonette, Normal/Fire
Ability: Rivalry or Limber
Specialty: Physical Def and Special Def
Male: Leomane, Normal/Fire
Ability: Rivalry or Intimidate
Specialty: Physical Atk and Special Atk
Learnset Summary for both: Ninetales/Arcanine; powerful fire attacks like Fire Fang, Fire Blast and Heat Wave are learnable. However, Leonette learns more defense stat modifiers (Calm Mind and Defense Curl) while Leomane has offensive stat modifiers (Howl and Metal Claw).
Liocub, Normal/Fire
Ability: Rivalry or Pressure
Evolves at level 18, and branches off based on gender
Specialty: Well-rounded
Learnset Summary: Similar to Vulpix or Growlithe; decent, but must evolve to get better
Female: Leonette, Normal/Fire
Ability: Rivalry or Limber
Specialty: Physical Def and Special Def
Male: Leomane, Normal/Fire
Ability: Rivalry or Intimidate
Specialty: Physical Atk and Special Atk
Learnset Summary for both: Ninetales/Arcanine; powerful fire attacks like Fire Fang, Fire Blast and Heat Wave are learnable. However, Leonette learns more defense stat modifiers (Calm Mind and Defense Curl) while Leomane has offensive stat modifiers (Howl and Metal Claw).
More 5th Gen Pokemon!
New Evolutions for past Pokemon
Packikaze, Electric/Flying
Ability: Run Away or Pick Up
Pachirisu becomes Pachikaze when exposed to a Thunder stone
Specialty: Speed and Special Defense
Learnset Summary: Inherits everything from Pachirisu, and is not capable of moves like Roost, Aerial Ace, and Air Slash
-----
Laness, Water/Ice
Ability: Shell Armor or Marvel Scale
Lapras evolves into Laness when it levels up in Angerona Bay
Specialty: HP and Special Defense
Learnset Summary: Inherits everything from Lapras, and can now naturally learn the Dragon Type moves Dragon Dance and Dragon Pulse rather than be tutored them.
-----
Dugcinco, Ground/Fighting
Ability: Arena Trap or Sand Veil
Dugtrio becomes Dugcinco when it levls up holding the special item, Miner's Helmet, which can be obtained through the DS's WiFi on Groundhog's Day.
Specialty: Speed
Learnset Summary: Inherits Dugtrio's moves, and is capable of more multi-hit moves, such as Fury Attack and Pin Missile. Some Fighting moves are also open, such as Vacuum Wave and Detect.
-----
Absur'd, Fighting/Flying
Ability: Inner Focus or Keen Eye
Farfetch'd becomes Absurd when levels up while holding Macho Brace.
(As inspired by RyknowBR) Absur'd is clad in samurai armor, with shoulder guards, breast plate, and helmet adorned with a crescent. It most likely made these out of scrap metal it found on its journey
Speciality: Attack
Learnset Summary: Inherits Farfetch'd's moves, and can now perform more double/multiple hit and slash/cut moves like Double Hit, X-Scissor, and Cross Chop. Fighting moves like Close Combat, Detect, and Revenge are now available.
-----
Brobunny, Normal/Fighting
Ability: Klutz or Guts
Buneary evolves into Brobunny when it is male and levels up while holding Carrot, a special item available on Easter via WiFi.
Specialty: Speed
Learnset Summary: Inherits the moves Buneary could learn, and is now able to learn the Fighting moves it could not before, such as Mach Punch, Hi Jump Kick, and Bulk Up.
Packikaze, Electric/Flying
Ability: Run Away or Pick Up
Pachirisu becomes Pachikaze when exposed to a Thunder stone
Specialty: Speed and Special Defense
Learnset Summary: Inherits everything from Pachirisu, and is not capable of moves like Roost, Aerial Ace, and Air Slash
-----
Laness, Water/Ice
Ability: Shell Armor or Marvel Scale
Lapras evolves into Laness when it levels up in Angerona Bay
Specialty: HP and Special Defense
Learnset Summary: Inherits everything from Lapras, and can now naturally learn the Dragon Type moves Dragon Dance and Dragon Pulse rather than be tutored them.
-----
Dugcinco, Ground/Fighting
Ability: Arena Trap or Sand Veil
Dugtrio becomes Dugcinco when it levls up holding the special item, Miner's Helmet, which can be obtained through the DS's WiFi on Groundhog's Day.
Specialty: Speed
Learnset Summary: Inherits Dugtrio's moves, and is capable of more multi-hit moves, such as Fury Attack and Pin Missile. Some Fighting moves are also open, such as Vacuum Wave and Detect.
-----
Absur'd, Fighting/Flying
Ability: Inner Focus or Keen Eye
Farfetch'd becomes Absurd when levels up while holding Macho Brace.
(As inspired by RyknowBR) Absur'd is clad in samurai armor, with shoulder guards, breast plate, and helmet adorned with a crescent. It most likely made these out of scrap metal it found on its journey
Speciality: Attack
Learnset Summary: Inherits Farfetch'd's moves, and can now perform more double/multiple hit and slash/cut moves like Double Hit, X-Scissor, and Cross Chop. Fighting moves like Close Combat, Detect, and Revenge are now available.
-----
Brobunny, Normal/Fighting
Ability: Klutz or Guts
Buneary evolves into Brobunny when it is male and levels up while holding Carrot, a special item available on Easter via WiFi.
Specialty: Speed
Learnset Summary: Inherits the moves Buneary could learn, and is now able to learn the Fighting moves it could not before, such as Mach Punch, Hi Jump Kick, and Bulk Up.
Wednesday, October 21, 2009
City Profile: Romulus
Named for the Roman God of War (known as Aries in Greek), it is a town where trainers can find many move tutors and TM salesmen.
Moves of practically every element can be found here, which for those who plan ahead, means you can teach a good Electric or Grass move to whatever pokemon you may have in your team by that time.
Other than that, Romulus is home to Ohten's Poke-Academy, where trainers young and old, as well as those who are just becoming trainers, can learn about the basics: status conditions, experience allocation, and STAB.
Moves of practically every element can be found here, which for those who plan ahead, means you can teach a good Electric or Grass move to whatever pokemon you may have in your team by that time.
Other than that, Romulus is home to Ohten's Poke-Academy, where trainers young and old, as well as those who are just becoming trainers, can learn about the basics: status conditions, experience allocation, and STAB.
The First Gym, the 1st true challenge
After 50 5th Gen CE pokemon, it is time to explain part of the region in which this takes place.
In contrast to the tradition of a set element/type for a gym, Ohten prefers to have a set fighting style to a gym. This idea came courtesy of CE's jtmore, who thought of how Norman's gym in Gen 3 did something like this.
Therefore, Gym #1, found in Romulus City, west of Illiad town, is lead by Saul, the spikey-haired, cocky-grinned, Attack oriented trainer.
Catchphrase: "Beat your opposition down with SHEER FORCE!"
Team:
Scyther, Level 8
Ability: Technician
Moves: Quick Attack, Leer, Focus Energy, Cut
Zangoose, Level 10
Ability: Immunity
Moves: Quick Attack, Leer, Swords Dance, Scratch
Larvitar, Level 10
Ability: Guts
Moves: Bite, Screech, Focus Energy, Sandstorm
Badge: Strike Badge
Extra Reward: an X-attack, to "strengthen your pokemon in the heat of battle!"
In contrast to the tradition of a set element/type for a gym, Ohten prefers to have a set fighting style to a gym. This idea came courtesy of CE's jtmore, who thought of how Norman's gym in Gen 3 did something like this.
Therefore, Gym #1, found in Romulus City, west of Illiad town, is lead by Saul, the spikey-haired, cocky-grinned, Attack oriented trainer.
Catchphrase: "Beat your opposition down with SHEER FORCE!"
Team:
Scyther, Level 8
Ability: Technician
Moves: Quick Attack, Leer, Focus Energy, Cut
Zangoose, Level 10
Ability: Immunity
Moves: Quick Attack, Leer, Swords Dance, Scratch
Larvitar, Level 10
Ability: Guts
Moves: Bite, Screech, Focus Energy, Sandstorm
Badge: Strike Badge
Extra Reward: an X-attack, to "strengthen your pokemon in the heat of battle!"
More 5th Gen Pokemon
The Femons
courtesy of a fellow CEman
female equivalents of the Hitmons, Hitmonchan, Hitmonlee, and Hitmontop
available if Tyrogue is female (which means Tyrogue can now be female; before, they were always male)
Femonvish, Fighting/Psychic
Ability: Limber or Reckless
Tyrogue evolves into Femonvesh at level 20 if it is female and has Atk <> Def
Femonzen, Fighting/Psychic
Ability: Keen Eye or Anticipation
Tyrogue evolves into Femonzen at level 20 if it is female and Atk = Def
Specialty: Femonvesh is defense, Femonsamu is attack, and Femonzen is balanced.
Learnset: the Femons share things in common with the Hitmons, and even Medicham, a fellow Fighting/Psychic. Femonvish is known for kicks, Femonsammu for punches and multiple hits, and Femonzen for evasion.
Interesting note: each Femon's name sake was a legendary female warrior in world history. Vishpala, Sammuramat, and Zenobia, respectively, are the namesakes of the Femons. The abilities that each have also act as tributes to those namesakes.
courtesy of a fellow CEman
female equivalents of the Hitmons, Hitmonchan, Hitmonlee, and Hitmontop
available if Tyrogue is female (which means Tyrogue can now be female; before, they were always male)
Femonvish, Fighting/Psychic
Ability: Limber or Reckless
Tyrogue evolves into Femonvesh at level 20 if it is female and has Atk <> Def
Femonzen, Fighting/Psychic
Ability: Keen Eye or Anticipation
Tyrogue evolves into Femonzen at level 20 if it is female and Atk = Def
Specialty: Femonvesh is defense, Femonsamu is attack, and Femonzen is balanced.
Learnset: the Femons share things in common with the Hitmons, and even Medicham, a fellow Fighting/Psychic. Femonvish is known for kicks, Femonsammu for punches and multiple hits, and Femonzen for evasion.
Interesting note: each Femon's name sake was a legendary female warrior in world history. Vishpala, Sammuramat, and Zenobia, respectively, are the namesakes of the Femons. The abilities that each have also act as tributes to those namesakes.
More 5th Gen Pokemon!
The Ant Pokemon
The Soldier Ant
Antfantry, Bug
Ability: Swarm
Evolves at Level 14
if male
the Officer ant
Antention, Bug/Fighting
Ability: Swarm
Evolves at Level 28
Lutenant, Bug/Fighting
Ability: Swarm
Specialty: Physical Atk and Def
Learnset Summary: Offensive power is the focus of the male ant branch, with Close Combat, Bulk Up, and Take Down present early on, along with Attack Order and Defend Order.
if female
the nurse/medic ant
Aliviant, Bug
Ability: Natural Cure
Evolves at Level 24
Extravant, Bug
Ability: Natural Cure
Specialty: High HP
Learnset Summary: Health and status recovery moves like Recover, Refresh, Heal Bell, and Aromatherapy are found, along with moves like Attract, Heal Order and Wish.
The Soldier Ant
Antfantry, Bug
Ability: Swarm
Evolves at Level 14
if male
the Officer ant
Antention, Bug/Fighting
Ability: Swarm
Evolves at Level 28
Lutenant, Bug/Fighting
Ability: Swarm
Specialty: Physical Atk and Def
Learnset Summary: Offensive power is the focus of the male ant branch, with Close Combat, Bulk Up, and Take Down present early on, along with Attack Order and Defend Order.
if female
the nurse/medic ant
Aliviant, Bug
Ability: Natural Cure
Evolves at Level 24
Extravant, Bug
Ability: Natural Cure
Specialty: High HP
Learnset Summary: Health and status recovery moves like Recover, Refresh, Heal Bell, and Aromatherapy are found, along with moves like Attract, Heal Order and Wish.
More 5th Gen Pokemon
The Robot Pokemon
Adorobo, Steel
Ability: Sturdy or Heatproof
Evolves at Level 22
Adrobust, Steel
Ability: Sturdy or Heatproof
Evolves at Level 40
Commandroid, Steel
Ability: Sturdy or Heatproof
Specialty: Defense and Special Defense
Learnset Summary: They are surprisingly versatile, able to use moves from several elements; Shock Wave, Aerial Ace, Metal Sound, Fire Blast, Hyper Beam, Metal Claw, and many others.
Adorobo, Steel
Ability: Sturdy or Heatproof
Evolves at Level 22
Adrobust, Steel
Ability: Sturdy or Heatproof
Evolves at Level 40
Commandroid, Steel
Ability: Sturdy or Heatproof
Specialty: Defense and Special Defense
Learnset Summary: They are surprisingly versatile, able to use moves from several elements; Shock Wave, Aerial Ace, Metal Sound, Fire Blast, Hyper Beam, Metal Claw, and many others.
Tuesday, October 20, 2009
More 5th Gen Pokemon!
Baby Form! Heracross'
Chibitle, Bug
Ability: Guts or Swarm
Evolves via Happiness
Depending on stats at time of evolution, can either become Heracross (if Atk > Def), or...
(if Atk < Def)
Dynacross, the Rhino Beetle; Bug/Fighting
Ability: Sturdy or Swarm
(if Atk = Def)
Scarcross, the Scarab Beetle; Bug/Fighting
Ability: Early Bird or Swarm
Therefore, Dyncross is Defense oriented and Scarcross is well-rounded. Chibitle also starts at a well-rounded level, so personality and vitamins (i.e. Protein and Iron) influence what stats are boosted.
Learnset Summary: Chibitle is basic, with Baby standards like Charm and Helping Hand. Dynacross and Scarcross share moves with Heracross, but with ones unique to them. Dynacross has Dynamic Punch and Scarcross has Bullet Punch.
Chibitle, Bug
Ability: Guts or Swarm
Evolves via Happiness
Depending on stats at time of evolution, can either become Heracross (if Atk > Def), or...
(if Atk < Def)
Dynacross, the Rhino Beetle; Bug/Fighting
Ability: Sturdy or Swarm
(if Atk = Def)
Scarcross, the Scarab Beetle; Bug/Fighting
Ability: Early Bird or Swarm
Therefore, Dyncross is Defense oriented and Scarcross is well-rounded. Chibitle also starts at a well-rounded level, so personality and vitamins (i.e. Protein and Iron) influence what stats are boosted.
Learnset Summary: Chibitle is basic, with Baby standards like Charm and Helping Hand. Dynacross and Scarcross share moves with Heracross, but with ones unique to them. Dynacross has Dynamic Punch and Scarcross has Bullet Punch.
More 5th Gen Pokemon
The Torch Pokemon
Candye, Fire
Ability: Illuminate or Flame Body
Evolves at Level 25
Glowtorch, Fire/Steel
Ability: Illuminate or Flame Body
Speciality: Special stats
Learnset Summary: loves burn moves, so Ember, Flamethrower, Fire Spin, are obvious. As is Will-o-wisp. Glowtorch then adds Iron Defense and Metal Sound, among other steel moves.
The Citrus Fruit Pokemon
Seedtrus, Grass
Ability: Chlorophyll or Leaf Guard
Evolves at Level 19
Orage, Grass/Fighting
Ability: Leaf Guard or Chlorophyll
Speciality: Speed and Physical Attack
Learnset Summary: parallels Cherubi, with moves like Growth, Leech Seed, Magical Leaf, and Sunny Day. Orage has fighting moves like Mach Punch and Brick Break available.
Candye, Fire
Ability: Illuminate or Flame Body
Evolves at Level 25
Glowtorch, Fire/Steel
Ability: Illuminate or Flame Body
Speciality: Special stats
Learnset Summary: loves burn moves, so Ember, Flamethrower, Fire Spin, are obvious. As is Will-o-wisp. Glowtorch then adds Iron Defense and Metal Sound, among other steel moves.
The Citrus Fruit Pokemon
Seedtrus, Grass
Ability: Chlorophyll or Leaf Guard
Evolves at Level 19
Orage, Grass/Fighting
Ability: Leaf Guard or Chlorophyll
Speciality: Speed and Physical Attack
Learnset Summary: parallels Cherubi, with moves like Growth, Leech Seed, Magical Leaf, and Sunny Day. Orage has fighting moves like Mach Punch and Brick Break available.
More 5th Gen Pokemon!
New Evolution of a past pokemon
Spundora, Normal
Ability: Own Tempo or Tangled Feet
Spinda evolves into Spundora when it levels up on Thrinacie Island.
Speciality: Well-rounded, like Spinda
Learnset: inherits Spinda's learnset, then adds Gyroball, Rapid Spin, and Rolling Kick
New, Original Pokemon
Pwntato, Grass/Fighting
Ability: Hydration or Dry Skin
Speciality: Physical stats
Learnset Summary: Much like Breloom, with moves like Mach Punch, Counter, Seed Bomb, etc.
Spundora, Normal
Ability: Own Tempo or Tangled Feet
Spinda evolves into Spundora when it levels up on Thrinacie Island.
Speciality: Well-rounded, like Spinda
Learnset: inherits Spinda's learnset, then adds Gyroball, Rapid Spin, and Rolling Kick
New, Original Pokemon
Pwntato, Grass/Fighting
Ability: Hydration or Dry Skin
Speciality: Physical stats
Learnset Summary: Much like Breloom, with moves like Mach Punch, Counter, Seed Bomb, etc.
More 5th Gen Pokemon!
The Tornado Pokemon
Cyclocity, Normal/Ground
Ability: Own Tempo
Speciality: Unconfusable, and can confuse others
Learnset Summary: Can learn flying and wind moves like Gust, Whirlwind, and Razor Wind. Additionally, can learn Sandstorm, Dizzy Punch, and Rapid Spin.
The Brick Pokemon
Brikblok, Rock
Ability: Sturdy
Evolves at Level 20
Brikwal, Rock/Steel
Ability: Sturdy
Specialty: Physcial Defense
Learnset Summary: Defense and Evasion building moves like Iron Defense, Protect, and Double Team. Offensively, can use moves like Magnitude, Stealth Rock, and Rock Throw.
The Giant Idol Pokemon
courtesy of another CEman
New Evolution for a past pokemon
Nopass, Rock/Steel
Ability: Sturdy or Magnet Pull
Probopass evolves into Nopass when it levels up at Aeschylus Crater, an Ohten landmark.
Speciality: Defense and Special Defense
Learnset Summary: Same as Probopass, plus Charge Beam and Magnitude (now learnable via leveling up rather than breeding)
Cyclocity, Normal/Ground
Ability: Own Tempo
Speciality: Unconfusable, and can confuse others
Learnset Summary: Can learn flying and wind moves like Gust, Whirlwind, and Razor Wind. Additionally, can learn Sandstorm, Dizzy Punch, and Rapid Spin.
The Brick Pokemon
Brikblok, Rock
Ability: Sturdy
Evolves at Level 20
Brikwal, Rock/Steel
Ability: Sturdy
Specialty: Physcial Defense
Learnset Summary: Defense and Evasion building moves like Iron Defense, Protect, and Double Team. Offensively, can use moves like Magnitude, Stealth Rock, and Rock Throw.
The Giant Idol Pokemon
courtesy of another CEman
New Evolution for a past pokemon
Nopass, Rock/Steel
Ability: Sturdy or Magnet Pull
Probopass evolves into Nopass when it levels up at Aeschylus Crater, an Ohten landmark.
Speciality: Defense and Special Defense
Learnset Summary: Same as Probopass, plus Charge Beam and Magnitude (now learnable via leveling up rather than breeding)
More 5th Gen Pokemon!
Computatron, Psychic/Electric
Ability: Download or Trace
Specialty: Well-rounded
Learnset Summary: many moves that allow stat modification, such as Meditate, Calm Mind, Reflect, and Agility. In addition, can use moves found in the Porygon learnset, such as Psybeam, Tri-Attack, and Conversions 1 and 2.
Courtesy of a CEman, MarioGalaxyR0X:
The Dolphin Pokemon
Dullphin, Water/Normal
Ability: Oblivious
Evolves via Moon or Sun Stone
Speciality: none
Learnset summary: the Magikarp of the 5th Gen; barely anything more than Tackle, Water gun, and Bite.
Sun Stone evolution: Dolphlux, Water/Psychic
Ability: Serene Grace
Speciality: Special stats
Learnset Summary: Powerful Water and Psychic moves, such as Future Sight and Hydro Pump, and even Ice and Grass moves like Ice Beam and Energy Ball.
Moon Stone evolution: Shadorca, Water/Dark
Ability: Rough Skin
Specialy: Physical Stats
Learnset Summary: Water, Dark, Ice, and Rock moves, like Whirlpool, Crunch, Blizzard, and Rock Slide.
Ability: Download or Trace
Specialty: Well-rounded
Learnset Summary: many moves that allow stat modification, such as Meditate, Calm Mind, Reflect, and Agility. In addition, can use moves found in the Porygon learnset, such as Psybeam, Tri-Attack, and Conversions 1 and 2.
Courtesy of a CEman, MarioGalaxyR0X:
The Dolphin Pokemon
Dullphin, Water/Normal
Ability: Oblivious
Evolves via Moon or Sun Stone
Speciality: none
Learnset summary: the Magikarp of the 5th Gen; barely anything more than Tackle, Water gun, and Bite.
Sun Stone evolution: Dolphlux, Water/Psychic
Ability: Serene Grace
Speciality: Special stats
Learnset Summary: Powerful Water and Psychic moves, such as Future Sight and Hydro Pump, and even Ice and Grass moves like Ice Beam and Energy Ball.
Moon Stone evolution: Shadorca, Water/Dark
Ability: Rough Skin
Specialy: Physical Stats
Learnset Summary: Water, Dark, Ice, and Rock moves, like Whirlpool, Crunch, Blizzard, and Rock Slide.
More 5th Gen Pokemon!
The Fighting Flea Pokemon
Magguts, Bug/Fighting
Ability: Anticipation
Evolves at level 12
Paramight, Bug/Fighting
Ability: Anticipation
Evolves at level 23
Hostiliflea, Bug/Fighting
Ability: Anticipation
Specialty: Physical Attack
Learnset Summary: Burmy meets Heracross, containing moves like Bug Bite, Close Combat, and Flail. Also includes Body Slam, Mach Punch, and Bounce.
The Psychic Gadget Pokemon
Psyclick, Psychic/Electric
Ability: Tinted Lens
Evolves at Level 15
Telephonetic, Psychic/Electric
Ability: Tinted Lens
Evolves at Level 31
Clearvoyant, Psychic/Electric
Ability: Tinted Lens
Speciality: Special Attack, Accuracy
Learnset Summary: the Electric and Psychic standards of Thundershock, Thunderwave, and Confusion. Also includes Spark, Charge, and Reflect.
The Lightbulb Pokemon
Parapsych, Electric/Psychic
Ability: Illuminate or Volt Absorb
Speciality: Special stats
Learnset Summary: moves involving light, rays, and beams, such as Flash, Flash Cannon, Light Screen, Confuse Ray, and Psybeam.
Note: in the wild, Parapsych works with Psyclick/Telephonetic/Clearvoyant in a symbiotic relationship; Parapsych illuminates the night, Psyclick carries Parapsych around.
Magguts, Bug/Fighting
Ability: Anticipation
Evolves at level 12
Paramight, Bug/Fighting
Ability: Anticipation
Evolves at level 23
Hostiliflea, Bug/Fighting
Ability: Anticipation
Specialty: Physical Attack
Learnset Summary: Burmy meets Heracross, containing moves like Bug Bite, Close Combat, and Flail. Also includes Body Slam, Mach Punch, and Bounce.
The Psychic Gadget Pokemon
Psyclick, Psychic/Electric
Ability: Tinted Lens
Evolves at Level 15
Telephonetic, Psychic/Electric
Ability: Tinted Lens
Evolves at Level 31
Clearvoyant, Psychic/Electric
Ability: Tinted Lens
Speciality: Special Attack, Accuracy
Learnset Summary: the Electric and Psychic standards of Thundershock, Thunderwave, and Confusion. Also includes Spark, Charge, and Reflect.
The Lightbulb Pokemon
Parapsych, Electric/Psychic
Ability: Illuminate or Volt Absorb
Speciality: Special stats
Learnset Summary: moves involving light, rays, and beams, such as Flash, Flash Cannon, Light Screen, Confuse Ray, and Psybeam.
Note: in the wild, Parapsych works with Psyclick/Telephonetic/Clearvoyant in a symbiotic relationship; Parapsych illuminates the night, Psyclick carries Parapsych around.
Continuing Onward! More 5th Gen Pokemon
The Black Cat Pokemon
Kitdim, Dark
Ability: Super Luck
Evolves at level 13
Dimeow, Dark
Ability: Super Luck
Evolves at Level 26
Nocpurrnal, Dark
Ability: Super Luck
Speciality: Physical and Special Defense
Learnset summary: moves from the meowth, glammeow and umbreon learnsets are found, such as Faint Attack, Night Slash, and of course, Bite.
Kitdim, Dark
Ability: Super Luck
Evolves at level 13
Dimeow, Dark
Ability: Super Luck
Evolves at Level 26
Nocpurrnal, Dark
Ability: Super Luck
Speciality: Physical and Special Defense
Learnset summary: moves from the meowth, glammeow and umbreon learnsets are found, such as Faint Attack, Night Slash, and of course, Bite.
The 5th Gen's Region: Ohten!
http://i591.photobucket.com/albums/ss351/TheSpektrum/pokemon_regionMap-1.jpg
Your adventure begins in Illiad Town, where the little white X is. There, your mother will give you a map, running shoes, and some Poke-money. Prof. Rusina, named for the Roman Goddess of Farming, will give you your starter.
Go forth, young trainer, into the Land of Legends, Ohten!
From there, north to Aeolus
From there, east to Mercurio. If you go north by northeast, you find Felicitas. Going west takes you to Thrinacie.
Sethio Town is in the large square northwest of Mercurio. The square is all plains and desert, and some areas you can't enter without those goggles. Don't worry, you can find you way around the sandstorm areas and get to Sethio.
Fama is south of Mercurio, and is a dead end. No other city is connected to Fama through traditional routes.
Going west from Aeolus leads you to Lucina, site of the Ohten Breeder Festival.
Southwest of Lucina, but northeast of Menoetius, is Aprodye City.
Much like Verdanturf and Lavaridge, Cybele is not far from Vulcano, so that the ash makes fertile soil for crops.
Cybele reconnects back to the route used to get to Vulcano, but you can't get there without the HM move rockclimb or an acro bike, which you can purchase at Abundant Town.
Helio is north of Abundant, northeast of Mercurio and Felicitas
In the southwest corner is Menoetius City and Aeschylus Crater
It is east from Romulus.
Nox City is southwest of Abundant Town, but you have to go west, then south. The reason it is the nighttime city is because, even during the day, the mountains shade it
Hercules Path may look like a big square connecting to a water path, but it is more winding and detailed than a map can show.
Vacuna is the city directly south of Nox, but the only route their is Hercules Path. Therefore, the town southwest of Vacuna and east of Illiad is Hathor, which brings Ohten full circle.
Olimpos is the big city in the north by itself, and the only ways their are through flying or the S.S. Neptune.
Your adventure begins in Illiad Town, where the little white X is. There, your mother will give you a map, running shoes, and some Poke-money. Prof. Rusina, named for the Roman Goddess of Farming, will give you your starter.
Go forth, young trainer, into the Land of Legends, Ohten!
Quick description of route:
Illiad is southeast, go west to Romulus.From there, north to Aeolus
From there, east to Mercurio. If you go north by northeast, you find Felicitas. Going west takes you to Thrinacie.
Sethio Town is in the large square northwest of Mercurio. The square is all plains and desert, and some areas you can't enter without those goggles. Don't worry, you can find you way around the sandstorm areas and get to Sethio.
Fama is south of Mercurio, and is a dead end. No other city is connected to Fama through traditional routes.
Going west from Aeolus leads you to Lucina, site of the Ohten Breeder Festival.
Southwest of Lucina, but northeast of Menoetius, is Aprodye City.
Much like Verdanturf and Lavaridge, Cybele is not far from Vulcano, so that the ash makes fertile soil for crops.
Cybele reconnects back to the route used to get to Vulcano, but you can't get there without the HM move rockclimb or an acro bike, which you can purchase at Abundant Town.
Helio is north of Abundant, northeast of Mercurio and Felicitas
In the southwest corner is Menoetius City and Aeschylus Crater
It is east from Romulus.
Nox City is southwest of Abundant Town, but you have to go west, then south. The reason it is the nighttime city is because, even during the day, the mountains shade it
Hercules Path may look like a big square connecting to a water path, but it is more winding and detailed than a map can show.
Vacuna is the city directly south of Nox, but the only route their is Hercules Path. Therefore, the town southwest of Vacuna and east of Illiad is Hathor, which brings Ohten full circle.
Olimpos is the big city in the north by itself, and the only ways their are through flying or the S.S. Neptune.
Continuing Onward!
The Eel Pokemon
Monogofang, Water/Poison
Ability: Either Torrent or Sticky-hold
Evolves at Level 15
Morprey, Water/Poison
Ability: Either Torrent or Sticky-hold
Evolves at Level 30
Leptoviathan, Water/Poison
Ability: Either Torrent or Sticky-hold
Specialty: similar to the Water Snakes, but with more defense
Learnset Summary: similar to the Water Snakes, but with more naturally learned drain moves (Leech Life, Mega Drain, etc.)
Interesting note: Poke-scientists argued for decades on which set of water pokemon to have as the starter.
The two combinations (Water/Dark and Water/Poison) had yet to be used for a starter, as was the case with this body-type (long, serpentine, and not arms/legs).
Some contested that they were so similar, that perhaps it would do better to choose a different water type. Those people were told to shut up.
Monogofang, Water/Poison
Ability: Either Torrent or Sticky-hold
Evolves at Level 15
Morprey, Water/Poison
Ability: Either Torrent or Sticky-hold
Evolves at Level 30
Leptoviathan, Water/Poison
Ability: Either Torrent or Sticky-hold
Specialty: similar to the Water Snakes, but with more defense
Learnset Summary: similar to the Water Snakes, but with more naturally learned drain moves (Leech Life, Mega Drain, etc.)
Interesting note: Poke-scientists argued for decades on which set of water pokemon to have as the starter.
The two combinations (Water/Dark and Water/Poison) had yet to be used for a starter, as was the case with this body-type (long, serpentine, and not arms/legs).
Some contested that they were so similar, that perhaps it would do better to choose a different water type. Those people were told to shut up.
Monday, October 19, 2009
The Beginning: Starters; Part 3
The Water Snake Pokemon
Surfpent, Water
Ability: Torrent
Evolves at Level 18
Machasin, Water/Dark
Ability: Torrent
Evolves at Level 34
Oceanilius, Water/Dark
Ability: Torrent
Speciality: Speed and Physical Attack
Learnset Summary: Ekans' and Totodile's combine; also includes Hypnosis and Acid Armor
Surfpent, Water
Ability: Torrent
Evolves at Level 18
Machasin, Water/Dark
Ability: Torrent
Evolves at Level 34
Oceanilius, Water/Dark
Ability: Torrent
Speciality: Speed and Physical Attack
Learnset Summary: Ekans' and Totodile's combine; also includes Hypnosis and Acid Armor
The Beginning: Starters; Part 2
The Lava Frog Pokemon
Amflameon, Fire/Poison
Ability: Blaze
Evolves at Level 16
Lavanura, Fire/Poison
Ability: Blaze
Evolves at Level 32
Croakatoa, Fire/Poison
Ability: Blaze
Speciality: Well-rounded
Learnset Summary: Croagunk meets Chimchar; contains Bounce, Thunderpunch, and Bullet Punch
Amflameon, Fire/Poison
Ability: Blaze
Evolves at Level 16
Lavanura, Fire/Poison
Ability: Blaze
Evolves at Level 32
Croakatoa, Fire/Poison
Ability: Blaze
Speciality: Well-rounded
Learnset Summary: Croagunk meets Chimchar; contains Bounce, Thunderpunch, and Bullet Punch
The Beginning: Starters; Part 1
The Grass Helicopter Pokemon!
Gygrow, Grass/Flying
Ability: Overgrow
Evolves at Level 17
Propepper, Grass/Flying
Ability: Overgrow
Evolves at Level 35
Helicrop, Grass/Flying
Ability: Overgrow
Speciality: Special stats
Learnset Summary: Fusion of Bulbasaur and Hoppip; contains moves such as Gyro Ball and Gust
Gygrow, Grass/Flying
Ability: Overgrow
Evolves at Level 17
Propepper, Grass/Flying
Ability: Overgrow
Evolves at Level 35
Helicrop, Grass/Flying
Ability: Overgrow
Speciality: Special stats
Learnset Summary: Fusion of Bulbasaur and Hoppip; contains moves such as Gyro Ball and Gust
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